Diplomacy for Minor Factions
These semi-nomadic factions do not have advanced rules. They understand and respect there concepts: Honor, Renown, and Gold.
By using corruption (money), intimidation (negative honor), or heroism (renown) you can convince minor factions to like or dislike you and any other faction.
This way the player can make an enemy of a previously friendly faction, and vice-versa. Even enemy factions, treated with respect or generosity, can become your friends.
By the same means (corruption, etc.) you can
force an army to join your faction. This, however, can come with a price.
Any faction can be under a given 'diplomatic' status with a player.
Statuses include:
- Friends
- Insulted
- Honored
- Extorted
- Truce
- Attacked
- Helped
- Afraid
Statuses can last for a few days, and respectively every day relations slightly change. Relations and the improvement or degradation thereof is fluid.
Statuses can be caused by player actions, like joining a battle with a certain faction against another.
Negative effects may also be triggered by recruiting a whole party via bribery or intimidation, changing their allegiance and making them a part of your faction.
You can give orders to any friendly party. Friendly parties will join you in battle and during sieges.
If you have very good relations with a minor faction, you can use your heroism to convince the army to join your side. The targeted faction will feel 'extorted' for a few days, which in the internal diplomatic language means "Upset, but nothing serious."
Statuses can be overwritten by a new status at any time.
Peace and war with numerous minor factions may be important elements of your faction's economy. Caravans provide a lot more profit in taxes for centers. Prosperity and your income depends highly on the safety of your trade.
'It is not my last word in this subject. As in the future I want expand that system on player faction and further. That would require implementing active diplomacy between minor factions, giving them agendas, initiative, creating FLUID diplomatic connections with major factions, probably creating central leader, and so on.'
-Carol Grodecki