What is your role in the Paradigm Worlds?
Next, you pick what role you would like to play. This essentially chooses your beginning class, an amount of troops you start with, gear appropriate to your choice, and so on. These choices cost ticks of the Doomsday clock roughly equal to how long it might have taken your character to gain these resources.
Tabula Rasa - [Naked, but talented]
You begin your journey as an everyman, no one particularly important. You are a simple citize, with very basic experience and little wealth. There is a world awaiting you, a cruel world in which success is difficult, but not impossible, to obtain. You may go from zero to hero, or you may die the day you decide to try your luck. This is a merciless world, and most creatures have no sense of peace or friendship, especially for the weak. But you've had time to learn and train your skills. Death or glory! You might be poor, but you have your wit!
Pirate Avanguarde - [cost +50 Doomsdays]
You start as a member of Pirate society, with adequate weapons, armor and some companions.
Revolutionist - [cost +40 Doomsdays]
You start as a rebel to the authorities, with adequate weapons, armor and some companions.
Mercenary Musketeer - [cost +40 Doomsdays]
You start as a mercenary musketeer, with adequate weapons, armor and some companions.
Private Detective - [cost +40 Doomsdays]
You start as the owner of a bankrupt Detective Agency. You solved one case too many and made yourself some powerful enemies, who made sure you will never get any real work in your business of choice again. You start with a gun, ammo, some equipment, and a band of former employees. There is not much you can do about your situation - the only job you can get is a wet job. Whatever you're gonna do now, just don't die. Not just yet.
Rondolero - [cost +25-? Doomsdays]
The life of a mercenary can be very profitable, but also dangerous. You've gathered a small company and tried to make a living doing small errands for the nobility of this oh-so-wonderful new world, and you have no reason to complain! You made some friends, you are on good terms with each great Paradigm, you accumulated some gold, adn you have the finest gear a true Rondolero can have.
NOTE: The life of a mercenary is a game of luck. That means that this starting character's condition, bonuses, honor, renown, even attributes and skills are RANDOM. The amount will be plentiful enough to have a relatively easy start in the world, but you might start as a common thug, a well-known bandit, or a brave sheriff or bandit-bane. Only fate can tell for sure...
Strange, Armed Man - [cost +80 Doomsdays]
You start as a secretive Strange Armed Man from the Star Gate Expedition, with adequate weapons, armor and some companions.
Conspiracy Inquisitor - [cost +60 Doomsdays]
You start as a prominent citizen of the Sanitarium Conspiracy (or the equivalent for the era). You will lead a small band of conspirators. You will get some renown, and your relations with the Sanitarium Conspiracy will be very good.
NOTE: While this choice is clearly made with the Paradigms of 6077 in mind, this will still put you in good standing with whichever faction occupies the Sanitarium Conspiracy's 'slot'.
Old Gods Crusader - [cost +60 Doomsdays]
"There are no gods, but only one God! Whoever thinks different is a traitor and a heretic and should be punished! Look at this world! Chaos, corruption, the poor getting poorer and great lords uncaring of their own folk! The world is on the verge of doom, and we, the Crusaders of the Old God, are the only power that can and will save this world from the abominations of the modern chaos! Believe, and be spared! Destroy our enemies!"
Uruk Warchief - [cost +75-175? Doomsdays]
"Brothers! They say all we know is war. They may be right. There is no elf hunter more skilled than an experienced Uruk Ranger, no warrior more brave than the White Hand. When you need to bring a kingdom to its knees, whom will you ask for help? Puny humans? Or maybe the Morlok apes? No, whoever they are, the lords always ask US for help. We, a proud nation of warriors, serve and win wars for the powers of this world. Yes, we did and we do. And what do we get in return? Titles? No. Riches? The lords like to keep those for themselves. Do we get land? No, brothers! The only thing we get from our so-called protectors is another ewar. We die so they would not burn our villages. We fight for them because we know what happened to the Ritshka Tribe and Witshunkkhas! Their bodies were hanging on the road to Mal Dragoth for days, decapitated obscenely! Why? Because they wanted to hunt in the wilds, not die in another war for someone else. Now, as we speak, the first patrols of soldiers are sent to hunt us. They want us to replace those they murdered for insubordination. NO MORE! No more, I say! We want freedom! We have a right to have our own land, a place to settle down. You have been called to war by so many, and you got nothing out of it - now I call you to a war, and I can promise you two things: I will give you victory, and blood. Our pure green blood will soak into the soil, yes, but that is the price for a right to dream! We will carve our future out of the hands of false friends! Bring down our enemies! URUKS! URUKS GO TO WAR!"
NOTE: This role offers a moderate challenge in the beginning, partially randomizing your staring conditions. You will get sensible bonuses to attributes, especially those generally considered important to a player character, with the exact values ranging from 1 to 4, for chosen skills as well. You will start at war with one kingdom, but relations with some minor parties will be random from Friendly to Warring. Each time you play this role, your experience will vary slightly. You will command a party consisting of Uruks, but how many of them will join you depends on both your leadership skills and good old fate itself.
Marauding Mutant - [cost +80 Doomsdays]
You start as a failed experiment of a secret laboratory in the Havi-havi Desert. By accident, and coming as a true shock to the lab staff, you gained some minimal intelligence, a self-awareness, and managed to run away with a small group of fellow mutants. After killing and eating a scientist, you were designated as a public enemy of the state. Watch your back. If you run into the hands of cyborgs or their masters, you will be eradicated. You cannot tell who is behind the secretive experiments that made you, but you know that if you're going to survive, you will need to adapt. And you have to adapt fast. Observe and learn - that's what you heard when they conducted experiments on you. Are you an animal? A beast? Are you inferior or superior to humans, elves, djinnis? How should you deal with Technomages and thei rallies? Try to convince them that you deserve to live, show them that you have a soul? Or just kill 'em all, and destroy them so they could not harm anyone else?
Lich and its Undead Horde - [cost +200 Doomsdays]
Ages ago you were a powerful sorcerer. Using dark arts and curses, you found a way to be granted the Dark Blessing of Ketele - eternal life. Some would say that you were tricked, turned into an Undead. But not you. This was exactly what you were seeking. A limitless power, eternal knowledge, old forgotten rituals found in forbidden books... The power of Necromancy! You could see it so clearly: Being a human made you weak, you were simply worse than now. Like a caterpillar, you have been turned into a beautiful moth, and now is the time to wake up your minions and take what's rightfully yours. First, bring terror and despair... Burn a few villages, slay the living, turn your prisoners into skeletons, train them, lead them. It is time to carve out your place in the world.
You start as one of the most powerful manifestations of Chaos this world has ever seen. You have gathered all the powers that the undead world has to offer: Skeletons, liches, vampires, draugr... And this is only the beginning. Once you capture your first settlement, you will raise powerful undead in your barracks. Never has so strong and united a faction been seen before. Be warned, your unique recruitment pattern will be gone if decide to change your nation's culture. Remain loyal to your roots, spread death everywhere, kill, conquer, and transform!
Masquerading Vampire - [cost +100 Doomsdays]
Rats, rags, a rabbit and an old lady. That's what you recently had for lunch. Not a drop of fresh, warm, 19-year-old blood. Blood. Your precious, your air, your water. A drink and dinner in one, simple ambrosia, nectar of the gods. Yes, the vampires are superior predators, exceptional animals, addicted to the blood of humanity, society, morality! Walking tanks for blood, that is what they all are. You are on a mission, and your goal is to infiltrate human society, find weak spots and conduct a final attack. You are not alone. Your undead allies will bring terror and chaos. You will gather thralls and the res tof your dark servants. You will act with patience. You need to find weak, corruptible lords. When you are ready to start a war, you will use them, turn them against their rightful leader, and you will gain power on their backs. Use cunning at first, until you are ready to unleash your true power and start turning prisoners into vampires. By then, it will be too late to stop you.
Criminal Hacker - [cost +100 Doomsdays]
You can buy anyone and anything, for the right price. They say that you cannot buy a soul, but then how did you sell your own? When did it happen? When they grew you in the NecroCubator? When they told you about Videodrome, when you experienced its wisdom in your whole body? Or when you first saw through its lies? Videodrome is not what they say. An artificial, eternal wisdom. Tao Through Vision - TTV. Accidentally, you decoded a message that was sent to your CEO. You found that Videodrome was just another corporation inside NecroCorp itself. Elite within elite. All you know is they won't live with that secret long. You have to hide, or fight, and all you have is a hardened team of freshly-corrupted corporate agents, the newest H-600ST Hovercraft, a nicely-sized personal armory, and of course... 100 000 credits, hacked a few days ago from the account of your former boss.
Cult Leader - [cost +140 Doomsdays]
You start as the leader of the Doomsday Cult - a prophet, to be precise. You will be the lord of a single city - a center of your cult's operation. You will have adequate weapons and armor, and as a cult leader you will get a lot of renown. Cultists are hated in the Paradigm Worlds. You have killed the innocent and lost your honor.
Scoiatael Prince - [cost +180 Doomsdays]
You start as a leader of a small squad of Scoiatael commandos. You have a town and a few castles, and no reason to complain - not so long ago you had nothing but the forest, but now you are a fresh duke. Mind that your little state doesn't deserve the name 'kingdom' - not yet. You have some loyal troops garrisoned in your castles, but you need more than that to survive in this harsh political environment.
Corrupted Justice League Commander - [cost +240 Doomsdays]
Those fools. They trained you, showed you their secrets. Such great power, the concept of the Justice League organization... The ideal trampoline into power. For the last few years you have been working on your position, and now... yes, now it is YOUR time! As the most powerful master of the Justice League, you just announced the creation of a new nation... Your nation.
They will not let you do this. They will try to crush you. All lords, one by one, must be broken. You are not defenseless. Legions await your command. You will lead them to victory. Anything less than EVERYTHING is failure!