Year 5066 Paradigms
The Year 5066 marks the early development stages of the world's freshly arisen civilizations.
Nations are lower levels of cultural and industrial development, towns and castles have smaller garrisons, wandering bands are less numerous, bandits are more common, and firearms are very limited.
Factions always fight for dominance, knighthood is popular and respected, and there are weapons more powerful than gunpowder... though the dominance of heavy cavalry may soon come to an end.
Generally, the militar ytechnology of the greater parts of each faction doesn't go higher than bows and arrows. Gunpowder and firearms are not reliable, at least not yet. Only nobles and rich creatures can allow themselves to buy sophisticated firearms or energy blasters. Common creatures have to rely on good old close combat with all flavors of melee weaponry.
The world is also not yet entirely colonized by the factions. There are two serious powers strong enough to remain indipendent: Criminals and cannibals, all the evils of this world, feeding on its misery in organized bands. Criminals do also own their own towns, though they do not organize any form of official government.
There are also Free Creatures, a neutral and peaceful commune, who own a few population centers here and there.
Both of these special factions - Outlaws and Commoners - stay in opposition to the concept of feudalism. They do not accept lords or nobility, nor power or government.
At these early stages of the world's development, the air is rather clear. Plagues and diseases are uncommon, a rare and surprising event.
Notes: Merchants in town will offer merchandise reduced of high advanced equipment, fewer firearms etc.
Rules: No Auto-fire, ¬95% speed, ¬70% damage, centers in good health