Year 7022 Paradigms

Ein Volk! Ein Korp!

In the Year 7022, almost every inch of the world belongs to the mighty Necrocorp Syndicate. The rest of the kingdoms, while powerful in the past, have been reduced to small duchies, too weak to gain real power, fractured shades of their past greatness. Even now, they are waging wars amongst themselves, keeping themselves too weak and disorganized to oppose the Syndicate. They could try, however - It would take only one skillful, open-minded ruler to know how to unify the realm to fight with the Necros...
More powerful than ever, twisted by evil and greed, the Syndicate controls the entire world with an iron fist. Will you find a way to put it to an end?

Most of the land, towns and castles belong to Necrocorp, with the rest of the factions in possession of only a small fraction of the global centers. Geo-politically, a comparison to the Late Roman Empire is probably most fitting.

This scenario may be very demanding, or very easy - You could help Necrocorp crush the weak remnants of the old world, or rise up against them and take back control. Carve out some land for your rule, conquer the surroundings, and fight your way to the highest ranks!

Towns and castles are more populated.

Rules: Auto-fire: Yes, ¬160% speed, ¬140% damage, centers mildly plagued

Mongolistan Republic of Morlok

Morlok-inspired totalitarian regime.

NecroCorp Syndicate

Once known as the Weimear Reich, the pagan rituals they performed to keep the upper hand in battle left them to descend into corruption and decadence. Because of this, their bodies were slowly mutating, sucking the vital essence from their own people. One by one, the Weimear lords turned into rotting, twisted, evil creatures, more intelligent than before and free of the chains of morality, allowing them to become a dominant force in the Paradigm Worlds.

Still, these corrupted Weimear were a minority among their people. Openly overthrowing the current regime would be suicide, so they prepared a coup in secret. They acquired better equipment using knowledge found in ancient three-thousand-year-old books, containing diagrams of strange items mixing technology with magic. Technology based on the vitality of living creatures. Of course, these diagrams were useless without the facilities to produce the items - so the next step was setting up a manufacturing company. On paper, this was an economic company known as Northern Manufactures, the target of which was to conduct trade, particularly with the Alien Shimizq. The corrupted Weimear needed knowledge far more advanced than their own to replicate the items they needed, and a division of this company was launched with a focus on industrial espionage.

The trade company proved to be such a successful source of income for the Weimear Reich that no one even thought to look into its long-term actions. In a world as competitive as the Paradigm Worlds, any advantage will do, and the people of the Reich knew this. Years passed like this, and the corrupted Weimear were free to amass power in the shadows. They were officially too big to fail.

Ultimately the Weimear Reich met its downfall, not at the hands of war, uprising or revolt, but because of one of the most powerful, vicious and insidious weapons ever created - the Persuadraton. This item is capable of making a puppet out of any living creature. Anyone hit by this weapon does anything the puppet-master wants. It works only for a limited time, with even the most powerful corrupted Weimears (now known as Necros) only able to overtake the mind of a victim for only a few days, but tremendous societal change can be brought on by even the smallest moment of control.

The most powerful people among the Weimear were "persuaded" to give away their belongings, wealth and political knowledge to the Company. Corruption, blackmail, espionage - these were the most common weapons of the Necros.

Not everyone had been persuaded to join... but before the rebels could organize, the company staged its revolution.

First, they managed to paralyze the kingdom by persuading the fifteenth Reichsfuhrer, Darlauf Herknagtin, to banish his best generals. Other lords were persuaded to revolt against their liege.
Actions like this created serious a crisis in the Weimear administration, and this gave the company everything they needed to move in and take the reich for themselves.
There was no more company. There was only Necrocorp. A new system, a new power, with no morality or ethics standing in their way.
Those who tried to resist were turned into mindless thralls, almost literal zombies, by overuse of the Persuadraton.
Today, Necros are still the minority, but most true Weimear are little more than mind-controlled slaves.
The Paradigm's ties to the occult only grew with their faction's transformation, and their connection with these old demonic forces are standing very strong today.

The Corp's higher-level soldiers and puppetmasters are known as Hauptmanns.
The ancient diagrams combined with knowledge stolen from aliens resulted in the creation of a most powerful ranged weapon - the energy lance. It is a very complicated energy condenser, similar to a lightsaber. Weaker, perhaps, but a potent thrown weapon. Necros developed their own 'cavalry', mounted on technomagical vehicles, and their last line of offense consists of the most well-trained genetically engineered Necrocorp agents. They use their most advanced weapons, and when energy or bullets are not enough they can handle their enemy by using high-tech blades.
On top of everything are the Neuromancers. They use the power of the persuadraton, able to turn enemy into ally.

Shogunate of Predatoria

Highly advanced criminal faction of futuristic pirates.

Miners' Guild

Dwarf Miners faction.

Totemick Shamanaat of Muto-Pikt

Confederation of Pikts and mutant lords, leading a tribal Piktish army.

The Borg Territory

Mighty nation of secretive Techno-Mages and their cyborgs.