Walkthrough


Mon Quests


Shamazaar's Mon

Motazaar's Mon

Okasankaar's Mon

Okaar's Mon


Side Quests


Ranzaar


Jan's Tests


Shamazaar


Zolass' Twon-Ha

Accident at the Temple Ka

Cut Off the Riss Supply

A Gamor Problem


Talanzaar


Nikaa's Loan

Azirad's Necklace

Heza's Well

Mogad's Box

Tezu's Pots

Gizo's Bracelet

Jokace's Animal Skins

Shadi's Lampe Delivery

Mored's Hoti

The Miner's Song

Mogi's Story

Azirad's Upgrades

Balazar's Relic


Okasankaar


UNDER CONSTRUCTION


Motazaar


UNDER CONSTRUCTION


Resource Quests


Cut Off the Riss Supply

Stop Tax Collection

Cut Off the Sankaar Supply

Stop Helidium Mining


Story Event Quests


Marion in Trouble #1

Marion in Trouble #2

Jan in Trouble

Guardians in Trouble


Ranzaar

Jan's Tests

Cutter must complete these tests before the Guardians will consider him ready to leave the camp.
All of the tests can be completed without ever talking to Jan, with the exception of the Sneaking Test, which requires his involvement.

Test of Shooting: Shoot the 3 pots out by the Daoka.
Test of Jumping: Climb to the top of the stairs, jump onto the other end of the broken bridge, and collect the chest.
Test of Swimming: Dive into the water at least once.
Test of Sneaking: Using the boxes and low snow walls as cover and timing your movements carefully, collect the fruit dropped by Jan. Fail enough times and he'll let you pass regardless.

NOTE: In the "Second Contact" remake, you can complete the Sneaking Test with one well-timed sprint. Just wait for the moment Jan turns away from the box you start behind, then move behind the obstacles as quickly as you can.

Ask Jan for your result, then go tell Zokrym you are ready to go.
Jan will give you your EVD (a set of binoculars with an X-Ray function) and Zokryim will open the Daoka so you can truly begin your adventure.


Shamazaar

Immediately upon entering this region, you will meet a Talan who is willing to guide you around. Following him is optional, but he will take you to the village where you can find Shamaz Zeb, the first Talan you should talk to.

TIPS:
Throughout Shamazaar, sticks can be seen sticking out of the riss fields. These mark secret caches of useful items, but be careful when chasing after the ones on the edges of the region - the marshes run deep there, and you might sink to your untimely doom.

Zolass' Twon-Ha

Accident at the Temple Ka

The stairs to the top of the Temple Ka are blocked by debris, and the workers need your help. A stick of dynamite or a hit from an explosive weapon should do the trick... Just remember to tell them to clear out first!
REMINDER: Dynamite can be found scattered in many of the bodies of water around the region, or on the ground near most groups of soldiers.
Once the accident is cleared, you can talk to the workers for a reward. They will also tell you of a terrifying beast called a "Gorgor" that is resting in the waters behind the temple... Which turns out to be a big fake made to scare the workers. You can also blow this up by detonating some of the dynamite found at the bottom of the lake, or by shooting it with an explosive weapon.
Be sure to inform the workers of its destruction when you're done.

Shamazaar's Mon

RESOURCE QUEST - Cut Off the Riss Supply

Talking to Maar in the village or Zeo at the Well of Essence, you will learn that the farmers wish for the return of the essence stone.

A fake version can be found in a tower by the Temple Faé.
The real stone is in a body of water in the far northeast by the other temples.

Return the real stone to Zeo, and Maar will convince the farmers to agree to stop supplying riss to Faé Rhan's army, effectively halving the health of his soldiers.

NOTE: Completing both Food Resource Quests reduces their health by a total of 3/4.

EVENT QUEST - A Gamor Problem

At a random time, once you've talked to Zalinass at least once and either loaded your game or moved to another region, the talan around Shamazaar may call out to you. Ask them about the "event," and they will tell you Zalinass has some type of problem.

Talk to Zalinass, go kill the five gamor far east of the village, and return for your reward.


Talanzaar

Immediately upon entering this region, you will meet a Talan who welcomes you to the city of Okriana. He will warn you to stay away from the High Town, and to avoid staying on the main roads as they are often patrolled by the forces of Faé Rhan.

Nikaa's Loan

In the riss district to the west of the palace and near the western wall, you can find Nikaa, a very androgynous talan.
They simply want a loan of zorkins. Give them to Nikaa, then come back after a little while to collect on it.

Azirad's Necklace

Azirad, the helidium carver in the builders' district southwest of the temple, has had his necklace stolen by a thief.
He last saw the thief somewhere in the construction supply district. Your advisor headset will detect the necklace as "Crafted Material", which you can return to Azirad for a reward.

Heza's Well

Mogad's Box

In the construction district west of the temple, you will find Mogad... Though you will likely find the out-of-control crane swinging a box around wildly first. You can either speak to him before or after stopping the box.
You can slow the box down by firing on it with your HK-P12 or UZA-SH1 when it swings towards you. Do this roughly 10 times and it will stop, at which point you can speak to Mogad for a reward.

Tezu's Pots

Tezu, a potter tucked away in the pottery district just south-east of the palace, wants you to help his business thrive by breaking the many pots around Adelpha. Break enough of them, and he may even reward you for it.

Gizo's Bracelet

Gizo can be found in the fish district, along the southermost wall of the city. He found a bracelet belonging to someone from the region of Okasankaar, and would like you to return it to them.
The owner is Zele, the depressed talan by the harbor. He will tell you to return to Gizo and reward him for his kindness.
Do so, and you'll get a reward of your own.

Jokace's Animal Skins

You can find Jokace in the animal skin distict southeast of the temple, and he has a problem - He was tasked with making an extra-large animal skin out of several smaller pelts, and needs enough sticky material to keep them all together.
He needs four "zeedog glands", which the snake-like tentacle creatures that lurk in the shallow waters of Okasankaar spit out when killed.
You will also be able to sell any additional glands to him after this quest is complete.

Shadi's Lampe Delivery

Mored's Hoti

In the fruit district east of the palace and just south of the Daoka to Motazaar, you can find Mored, a fruit merchant who is willing to pay you for 10 Hoti, which can be found all over the region of Okaar. He will also buy any additional Hoti you offer him, though it is best to hold on to some if you have yet to complete all the Motazaar quests.

The Miner's Song

South of the palace, you can find an old miner singing by the well.
He wants to sing his song with you, and you can learn the lyrics from the miners in Motazaar... Or, if you know enough Agazork yourself, you can pretty safely guess the correct lines.
The correct lines are:
Milea Ko...
Lepta Mae...
Labta Ulukai...
Kata Mae...

He will offer you a gui belonging to a Twon-ha that ran away in Shamazaar. It is one of the wild Twon-ha that can be found far east of the village, near the Daoka to Ranzaar.

Mogi's Story

Mogi is a beggar found just south of Zot's house. Listen to his story and give him some zorkins.

Azirad's Upgrades

Azirad, the helidium carver in the builders' district southwest of the temple, can upgrade your HAWK-MK8 (if you have it) if you can give him a very large piece of helidium.
There are two pieces of helidium that Azirad can use to upgrade your weapon:
  1. The Broken Boat Light from Cyana in Okasankaar, for the Level 1 Upgrade
  2. The Helidium Piece from Zogard's Mine in Motazaar, for the Level 2 Upgrade

Balazar's Relic


RESOURCE QUEST - Stop Tax Collection

Now, fewer soldiers will be posted around Adelpha, and your adventure will become significantly easier.


Okasankaar

Immediately upon entering this region, you will meet a Talan who tells you that the city of Cyana is crawling with soldiers looking for Guardians. You must clear them out, or all the citizens will be too afraid to speak with you.

TIPS:
If you have to enter the water, stay near the buoys that scare away the sannegta.

Okasankaar's Mon

RESOURCE QUEST - Cut Off the Sankaar Supply


Return to Zernar and speak with him. Unless you've already done so, he may request that you eliminate some more of the soldiers around the region, but perform this last task for him and he will convince the Sankaar Catchers to agree to stop supplying sankaar to Faé Rhan's army, effectively halving the health of his soldiers.

NOTE: Completing both Food Resource Quests reduces their health by a total of 3/4.

Motazaar

RESOURCE QUEST - Stop Helidium Mining

Retrieving the Motazaar Mon is the only prerequisite for this quest. Save Shamaz Keb, speak with Ashkar, and the soldiers' weapons will become much weaker.

Okaar


Story Events

Marion in Trouble #1

Some time after finding your first Mon you will receive a transmission from Marion, telling you she's in trouble and describing her surroundings. This will lead you to Talanzaar, where the citizens will wave you over to tell you about the situation.

Shamaz Zokrace, found west of the palace, will tell you Marion can be found in Zelb's bar, which is located southwest of the palace.

Zelb will inform you Marion can be found in a house west of the palace - a building with barred windows and a closed, unmarked door.
Walk up to the door to complete the quest.

Marion in Trouble #2

Some time after finding your second Mon, you will receive another transmission from Marion.
She has followed the Guardians in an attack on the Ventilope Training Camp, past the barrier north of Shamazaar.

You can ask any Talan in the region about the "Event," revealing that the barrier to the north is down. Go up there, take out the soldiers, and free the Guardians to complete the quest.

Jan in Trouble

Some time after finding your third Mon, you will receive another transmission from Marion.
Some guardians, including Jan, have been captured and taken to the Darosham in Okasankaar.

Traveling to Okasankaar and speaking with the talan there will reveal that Kroax himself is at the Darosham.

Once you make it to the Darosham, you will find Kroax and Faé Rhan reverting the Guardians in the flames within. Fend off Kroax's forces before they can revert Jan, then speak with him to complete the quest.
You can also go tell Zokrym that his son is safe to receive a small reward.

Guardians in Trouble

Some time after finding your fourth mon, you will receive another transmission, this time telling you that the Guardian camp in Ranzaar is under attack!

Head to Ranzaar and speak with Jan, who will tell you the others have been taken to Okaar. Once there, you can talk to Kyuran, who will point you to the barracks to the east.

This is a point of no return! Approaching the door to the barracks will initiate the final few encounters leading up to the game's ending.
It is highly recommended that you save your game before going here.