This world is based loosely on the Chetro Ketl Great Kiva located at Chaco Canyon in New Mexico. "Kiva" refers to a subterranean room used by Puebloans for religious purposes as well as a variety of routine daily activities. Kivas are usually circular spaces dug into the ground, topped with a cribbed roof held up by pilaster columns. These roofs have a hole for both letting out the smoke from the fire hearth below and allowing access to the kiva by ladder.
Great kivas are usually much larger and deeper than regular kivas (which archeologists call Chaco-style kivas).
While being based on a great kiva, the one depicted in this V-Chat world has a much closer resemblance to a Chaco-style kiva.
The aboveground structures are adobe roomblocks, buildings with at least two rooms built side-by-side, with "shared" walls like an apartment building. These were used for everyday living.
A world adorned in the cool blues of night.
One of the most sprawling and finely-detailed V-Chat worlds, featuring many little decorative objects and a wide (though admittedly sparse) open field stretching out around the buildings in the center.
There is no collision in this world whatsoever, making it possible to simply exit the boundaries and wander into the void.
You can enter the mountain behind the Kiva to see a few cave paintings adorning the walls.
You can also enter the moon! It is a rotating 3D object with a completely separate stationary interior, seeming to imply the developers intended for people to try to hang out inside.
One of the only V-Chat worlds that are clearly, visually linked to another.
In-World Links
Clicking on the ladder would bring you to
The Kiva Underground.
Credits
Design: Cindy Ball, Tim Hunkapiller
Art Direction: Cindy Ball
3D Modeling: Jason Cervantes, Richard Matsushita
Textures: Jason Cervantes, Craig Monson
Avatars: Barb Meier, Cindy Ball
Music: Mesa Music Consort, "Spirit Feathers"
Additional Notes/Information
In the about.txt text file, the Kiva World is listed as being provided by TOONED IN.
Tooned In was an animation company based in Seattle, WA, founded in 1994 by Cindy Ball and James Mahoney, which specialized in traditional 2D techniques as well as computer-aided 3D modeling and animation and web-friendly delivery methods such as Flash.
Cindy Ball worked on TV animation technologies at Hanna-Barbera Productions, studied computer graphics at Caltech and co-founded the animation studio Tooned In. She later worked at Microsoft, where she led engineering teams to design and implement online learning platforms and programs, and developed AR experiences and services for Microsoft Hololens. She has since joined Oculus, focusing on understanding how AR/VR can uniquely and positively impact learning and education, and works to provide equitable access to these early technologies, to inspire and support a diverse next-generation of creators.
Tim Hunkapiller appears to be the founder and president of Discovery Biosciences, which partnered with Tooned In on October 1, 2002 to provide animated graphics for life science researchers and organizations. The website of Discovery Biosciences appears to not have been updated since 2007.
Barbara J. Meier was a Technical Art Director for Walt Disney Feature Animation in 1995 and an animator for Tooned In in 1997, working up to Senior Lecturer for the Brown University Dept. of Computer Science in 2012.
All information sourced from the about.txt file located in the Data folder, as well as various sources on Pueblo architecture.